Argentina: An Extreme Example for the WorldKiersten Lynch | July 29, 2018
This week, LifeNews reported the unveiling of a disturbingly violent video game, “Doom Fetito” in South America meant to mock pro-life advocates as the date looms for the country to vote on pro-abortion legislation.
The game involves a mission to acquire an abortion-inducing drug by battling Catholic priests, pro-life women, Nazi-like police, and a giant fetus. Florencia Rumpel, the game’s creator, says that she was inspired by pro-life advocates who created a large, cardboard fetus as part of their demonstrations, which she saw as ridiculous. An article from Crux quotes Rumpel’s statement that “What these anti-rights people were doing was plain ridiculous, and someone had to point that out.”
Ironically, reports of this game are spreading at the same time as reports about extreme feminists in Argentina defiling Catholic statues naked in public squares. So who is really “plain ridiculous”? The promotion of safeguarding life, or the continued defiling of life through “artistic expression”?
What seems more ridiculous than a fetus protest statue is a clear disrespect and disregard for human life. Such feminist protests and performances are not unheard of in the United States, but the liberties taken in the “Doom Fetito” game mark a new level of mockery that seems disturbing even to a country obsessed with preserving abortion laws.
What’s more, the use of a violent video game medium to promote a clear social stance, even if in mockery, should raise flags about the way that video games influence society. It’s a familiar and worn-out idea that violent video games lead to increased shooting and violent tragedies, with many people on both sides of this argument defending and condemning certain games. But “Doom Fetito” presents an interesting dilemma in the United States for issues that are often categorized as belonging on opposing sides of political ideologies, that is, the tendency for the Left to support abortion and condemn gun rights, and the Right to support gun rights and condemn abortion. Now, a video game brings together the violence of abortion and the violence of guns, which begs the question, when does the violence, inherently a part of abortion, get categorized, as it belongs, with the violence and killing trivialized by certain video games?
It’s a classic example of a double-standard in which left-leaning protests are innocently deemed “artistic expression” and “parody” while right-leaning movements are always an attack against someone else’s rights. Nevertheless, the extreme actions taken in Argentina to promote abortion should serve as an example even to countries where both political sides condemn these actions. Violence that is trivialized and made to be a game or a sport is always wrong and harmful to society, regardless of the nature of that violence, and society should start being honest about all the societal issues that promote violence, even and especially those disguised as “women’s rights.”